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- ADOBE FLASH CS6 FOR BEGINNERS MAC OS
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AIR is available on iOS, Mac OS X, Android, BlackBerry Tablet OS, and Windows, which makes Flash a powerful cross-platform development tool. That changed in 2008 when Adobe developed AIR (Adobe Integrated Runtime). Wide platform and device supportįor a long time, Flash was only available for the Web. On the Adobe website you will find this 3D game tutorial running at 60 frames per second as an example of what is possible. Create your game in high resolution (for the iPad), then change the settings of the stage and export your elements again, say, for a mobile phone. Not only does Flash CS6 make the process of creating sprite sheets easier than in the past, using them lets you quickly and efficiently adapt your game to different devices. Flash even optimizes the arrangement to ensure the smallest possible file size.
ADOBE FLASH CS6 FOR BEGINNERS SERIES
You can keep working with vector art in an animation, but convert to bitmap imaging for the final game.įrom animated vector to bitmap: Flash CS6’s sprite sheet feature will export an animation as a series of frames, all saved in a single file. Sprite sheets fix this problem and make creating games with vector art possible. But with so many mobile devices surfing the Web and becoming a de facto game platform, game developers could not use Flash vector art in games anymore because they simply could not be sure that the game would run smoothly. Since running the animation relied on the processing power of a desktop computer, this worked out fine. Animating vector art was advantageous because of the small file size. When Flash was first developed, the goal was to create animations for the Web, and bandwidth was the main issue. This technique has been used in game development for years because it requires the least amount of processing power the Graphics Processing Unit (GPU) does the heavy work. In a game, you create the animation by loading this single image and moving it quickly from one coordinate to another.
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For the latter, you might want to learn the basics of AS3 first, since this is a bit more complicated.Generating sprite sheets in Flash CS6 is quite simple: Create a pixel-based animation and put all the sprites in one large flat image file. If you want the text to tween between two rotation points, you can do this in the timeline (select every frame between two or more keyframes, then right click > classic tween) or with the Tween class. To avoid confusion, you'd do best to use rotationZ instead of rotation.Īll you have to do to make the text/img rotate, simply put myText.rotationZ = 100 in the actions panel (where myText is the instance name and 100 is the amount of degrees the text rotates). As far as I know, rotation and rotationZ are the same. X, Y and Z are the three axes/dimensions that you can rotate an object along to.
ADOBE FLASH CS6 FOR BEGINNERS CODE
Frames with AS code in them show a little 'a' in the timeline.įor rotation, there are four methods that you can use.
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The actions panel will open up, here you can put the AS3 code. Then select the frame where you want the code to run. You could use myText or texty for example. It can be anything, but always try to avoid standard things like 'text', since this is already an AS3 predefined type. Select the text, then in the Properties tab (somewhere in a sidebar probably, depends on your Flash UI layout), fill in an instance name.
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You start by giving the text or image that you want to rotate an instance name. as files work, I'd go with the second option. For the sake of ease, if you don't know how external. as file, or in the 'action panel' within the. Then, to add the AS3 code, you can either put this in an external. There are three versions of AS, you'd do best to use AS3 (common abbreviation of Actionscript 3) if you're going to learn it from scratch anyway.Īs for AS3, make sure your. In ActionScript, the basics of doing this is quite simple.